Computational thinking needs to be an integral part of modern education—and today I’m excited to be able to launch another contribution to this goal: Wolfram|Alpha Open Code.
Every day, millions of students around the world use Wolfram|Alpha to compute answers. With Wolfram|Alpha Open Code they’ll now not just be able to get answers, but also be able to get code that lets them explore further and immediately apply computational thinking. Continue reading
[This post is about the movie Arrival; there are no movie spoilers here.]
Connecting with Hollywood
“It’s an interesting script” said someone on our PR team. It’s pretty common for us to get requests from movie-makers about showing our graphics or posters or books in movies. But the request this time was different: could we urgently help make realistic screen displays for a big Hollywood science fiction movie that was just about to start shooting? Continue reading
Gottfried Leibniz—who died 300 years ago this November—worked on many things. But a theme that recurred throughout his life was the goal of turning human law into an exercise in computation. Of course, as we know, he didn’t succeed. But three centuries later, I think we’re finally ready to give it a serious try again. And I think it’s a really important thing to do—not just because it’ll enable all sorts of new societal opportunities and structures, but because I think it’s likely to be critical to the future of our civilization in its interaction with artificial intelligence.
Human law, almost by definition, dates from the very beginning of civilization—and undoubtedly it’s the first system of rules that humans ever systematically defined. Presumably it was a model for the axiomatic structure of mathematics as defined by the likes of Euclid. And when science came along, “natural laws” (as their name suggests) were at first viewed as conceptually similar to human laws, except that they were supposed to define constraints for the universe (or God) rather than for humans.
Over the past few centuries we’ve had amazing success formalizing mathematics and exact science. And out of this there’s a more general idea that’s emerged: the idea of computation. In computation, we’re dealing with arbitrary systems of rules—not necessarily ones that correspond to mathematical concepts we know, or features of the world we’ve identified. So now the question is: can we use the ideas of computation, in very much the way Leibniz imagined, to formalize human law? Continue reading
Computational thinking is going to be a defining feature of the future—and it’s an incredibly important thing to be teaching to kids today. There’s always lots of discussion (and concern) about how to teach traditional mathematical thinking to kids. But looking to the future, this pales in comparison to the importance of teaching computational thinking. Yes, there’s a certain amount of traditional mathematical thinking that’s needed in everyday life, and in many careers. But computational thinking is going to be needed everywhere. And doing it well is going to be a key to success in almost all future careers.
Doctors, lawyers, teachers, farmers, whatever. The future of all these professions will be full of computational thinking. Whether it’s sensor-based medicine, computational contracts, education analytics or computational agriculture—success is going to rely on being able to do computational thinking well.
I’ve noticed an interesting trend. Pick any field X, from archeology to zoology. There either is now a “computational X” or there soon will be. And it’s widely viewed as the future of the field.
I’m thrilled today to announce the release of a major new version of Mathematica and the Wolfram Language: Version 11, available immediately for both desktop and cloud. Hundreds of us have been energetically working on building this for the past two years—and in fact I’ve personally put several thousand hours into it. I’m very excited about what’s in it; it’s a major step forward, with a lot of both breadth and depth—and with remarkably central relevance to many of today’s most prominent technology areas.
It’s been more than 28 years since Version 1 came out—and nearly 30 years since I started its development. And all that time I’ve been continuing to pursue a bold vision—and to build a taller and taller stack of technology. With most software, after a few years and a few versions, not a lot of important new stuff ever gets added. But with Mathematica and the Wolfram Language it’s been a completely different story: for three decades we’ve been taking major steps forward at every version, progressively conquering vast numbers of new areas. Continue reading
I spend most of my time trying to build the future with science and technology. But for many years now I’ve also had two other great interests: people and history. And today I’m excited to be publishing my first book that builds on these interests. It’s called Idea Makers, and its subtitle is Personal Perspectives on the Lives & Ideas of Some Notable People. It’s based on essays I’ve written over the past decade about a range of people—from ones I’ve personally known (like Richard Feynman and Steve Jobs) to ones who died long before I was born (like Ada Lovelace and Gottfried Leibniz).
The Most-Used Mathematical Algorithm Idea in History
An octillion. A billion billion billion. That’s a fairly conservative estimate of the number of times a cellphone or other device somewhere in the world has generated a bit using a maximum-length linear-feedback shift register sequence. It’s probably the single most-used mathematical algorithm idea in history. And the main originator of this idea was Solomon Golomb, who died on May 1—and whom I knew for 35 years.
Solomon Golomb’s classic book Shift Register Sequences, published in 1967—based on his work in the 1950s—went out of print long ago. But its content lives on in pretty much every modern communications system. Read the specifications for 3G, LTE, Wi-Fi, Bluetooth, or for that matter GPS, and you’ll find mentions of polynomials that determine the shift register sequences these systems use to encode the data they send. Solomon Golomb is the person who figured out how to construct all these polynomials.
He also was in charge when radar was first used to find the distance to Venus, and of working out how to encode images to be sent from Mars. He introduced the world to what he called polyominoes, which later inspired Tetris (“tetromino tennis”). He created and solved countless math and wordplay puzzles. And—as I learned about 20 years ago—he came very close to discovering my all-time-favorite rule 30 cellular automaton all the way back in 1959, the year I was born. Continue reading
Fifty years ago today there was a six-year-old at a kindergarten (“nursery school” in British English) in Oxford, England who was walking under some trees and noticed that the patches of light under the trees didn’t look the same as usual. Curious, he looked up at the sun. It was bright, but he could see that one side of it seemed to be missing. And he realized that was why the patches of light looked odd.
He’d heard of eclipses. He didn’t really understand them. But he had the idea that that was what he was seeing. Excited, he told another kid about it. They hadn’t heard of eclipses. But he pointed out that the sun had a bite taken out of it. The other kid looked up. Perhaps the sun was too bright, but they looked away without noticing anything. Then the first kid tried another kid. And then another. None of them believed him about the eclipse and the bite taken out of the sun.